Dreams Icons Guide

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# Circle Button <circle> o
# Cross Button <cross> x
# Diamond <diamond> filled shape
# Dolly <dolly>
# Down Button <down>
# Directional Buttons <dpad> direction pad buttons
# Wireless Controller <dualshock> dualshock 4 controller, hardware
# Wireless Controller 3D <dualshock3d>
# Wireless Controller X/Y Axis <dualshockxy> lateral, pan
# Wireless Controller Z Axis <dualshockz> lateral
# Ext <ext> hardware, headset
# Headset <headset> microphone
# Left Stick <l> left analogue stick, text: L
# L1 <l1> left shoulder button, text: L1
# L2 <l2> left analogue trigger, text: L2
# L3 <l3> click, text: L3
# Left Button <left>
# Mic <mic> controller speaker, hardware
# Move Button <move> button, move icon
# Move Back <moveback> back view
# Move Front <movefront> move controller, front view
# Move Left <moveleft> left view
# Move Right <moveright> right view
# SELECT Button <moveselect> text: SELECT, button
# START Button <movestart> text: START, button
# START Button (Alternative) <movestartalt>
# Tilt Secondary Motion Controller Left <movetwotiltleft>
# Tilt Secondary Motion Controller Right <movetwotiltright> gesture
# Circle Button <o>
# OPTIONS Button <options> text: OPTIONS
# Options (Alternative) <optionsalt>
# Right Stick <r> text: R
# R1 <r1> right shoulder button, text: R1
# R2 <r2> right analogue trigger, text: R2
# R3 <r3> click, text: R3
# Right Button <right>
# Rock <rock> rock horns, victory, success, celebration, salute
# SHARE Button <share> text: SHARE, button
# Side Diamond <sidediamond>
# Square Button <square> square
# T Button <t> moves trigger, text: T
# Touch Pad <touchpad> hardware
# Touch Pad Press <touchpadpress> button
# Triangle Button <triangle>
# 3D Panning <ui3dpanning> audio, ringed planet, star
# 3D Rotation <ui3drotate> 3D circular arrow
# Abacus <uiabacus> mathematics
# Absolute Value <uiabsolutevalue> mathematics, text: n
# Active Port <uiactiveport>
# Activity <uiactivity> pulse
# Follow Creation <uiactivityadd>
# Stop Watching Creation <uiactivityremove>
# Watching Creation <uiactivityticked>
# Actors <uiactors> masks, black, white, happy, sad
# Add <uiadd>
# Add Hole <uiaddhole> 3D, geometry, frame, isometric
# Add Photo <uiaddphoto>
# Add Selection <uiaddselection> bubbles, collection
# Add Set <uiaddset>
# Add To Collection <uiaddtocollection> bubble
# Add To Group <uiaddtogroup> circle stack
# ADSR <uiadsr> graph, articulation
# Advanced Rotator <uiadvancedrotator>
# Advanced Mover <uiadvmover>
# Advanced Text Displayer <uiadvtextdisplayer> dialogue, speech bubbles, linked
# Airbrush <uiairbrush> spraypaint
# Air Control <uiaircontrol> parachute
# Alert <uialert> warning sign, text: !
# Alert Flash <uialertflash> text: !
# Align Bottom <uialignbottom>
# Align Left <uialignleft>
# Alignment <uialignment>
# Align Middle <uialignmiddle>
# Align Right <uialignright> stack
# Align Top <uialigntop>
# All Control Sensors <ui​all​controller​sensors>
# Allow Imp <uiallowimp>
# Always On Top <uialwaysontop> card, stack
# Ambisonic Panning <uiambisonicpanning> 3D surround sound
# Amplitude <uiamplitude> text: AMP
# Anchor <uianchor> ship, sea, boat
# Angle <uiangle> ratchet, bellows
# Angle Pitch <uianglepitch>
# Angle Roll <uiangleroll>
# Animation Clip <uianimclip>
# Animation Path <uianimpath> linked
# Animation Permanent <ui​anim​permanent> linked
# Animation Sustain <uianimsustain> acceleration
# Anticipate Turn <uianticipateturn> look
# Aperture <uiaperture> circle, camera
# Apple <uiapple> gravity
# Apply Finish <uiapplyfinish>
# Archive <uiarchive> put in
# Armchair <uiarmchair> object, chair furniture
# Arm Flail <uiarmflail> arm, swing
# Arpeggiator Menu <ui​arpeggiator​menu>
# Arpeggiator Notes <uiarpeggiatornotes>
# Arrow Anti-clockwise North East <uiarrowacne> turn left, up left
# Arrow Anti-clockwise North West <uiarrowacnw> turn down, left down
# Arrow Anti-clockwise South East <uiarrowacse> turn up, right up
# Arrow Anti-clockwise South West <uiarrowacsw> turn right, down right
# Arrow Clockwise North East <uiarrowcne> turn down, right down
# Arrow Clockwise North West <uiarrowcnw> turn right, up right
# Arrow Clockwise South East <uiarrowcse> turn left, down left
# Arrow Clockwise South West <uiarrowcsw> turn up, left up
# Arrow Diagonal North West South East <uiarrowdnwse> top-left to bottom-right
# Arrow Diagonal South West North East <uiarrowdswne> bottom-left to top-right
# Arrow East <uiarrowe> arrow right
# Arrow North <uiarrown> up top
# Arrow North East <uiarrowne> top-right
# Arrow Pointing Down <uiarrownotaildown> down
# Arrow Pointing Left <uiarrownotailleft> left
# Arrow Pointing Right <uiarrownotailright> chevron right
# Arrow Pointing Up <uiarrownotailup> up
# Arrow North South <uiarrowns> up down
# Arrow North West <uiarrownw> top-left
# Arrow Rotate North East <uiarrowrne> circular double-ended arrow, left down
# Arrow Rotate North West <uiarrowrnw> right down
# Arrow Rotate South East <uiarrowrse> left up
# Arrow Rotate South West <uiarrowrsw> right up
# Arrow South <uiarrows> down
# Arrow South East <uiarrowse> bottom-right
# Arrow South West <uiarrowsw> bottom-left
# Arrow West <uiarroww> left
# Arrow West East <uiarrowwe> double-ended arrow, left right
# Arrow Z <uiarrowz> 3D, forward back
# Attached At Both Ends <uiattachedbothends> linked
# Attached To Objects <uiattachedtoobject> selected end
# Attract Repulse <uiattractrepulse> pull push
# Audio Effects <uiaudioeffects> dissolve, disintegrate
# Audio Filter <uiaudiofilter>
# Auto 3D Panning <uiauto3dpanning>
# Autofit <uiautofit> rectangle
# Auto Guides <uiautoguides>
# Auto Jump <uiautojump>
# Auto-update <uiautoupdate>
# Axis Angle <uiaxisangle>
# X-axis <uiaxisx> letter, text: X
# X-axis Move <uiaxisxmove>
# X-axis Rotate <uiaxisxrotate>
# Y-axis <uiaxisy> letter, text: Y
# Y-axis Move <uiaxisymove>
# Y-axis Rotate <uiaxisyrotate>
# Z-axis <uiaxisz> letter, text: Z
# Z-axis Move <uiaxiszmove> letter, 2 pan arrows
# Z-axis Rotate <uiaxiszrotate> letter, 3 circular arrows
# Back <uiback> small twist left, undo
# Back To Edit Mode <uibacktoedit>
# Back To Play Mode <uibacktoplay>
# Back To View Mode <uibacktoview>
# Balloon <uiballoon> object, round, shiny
# Basic Puppet <uibasicpuppet> outline
# Beacon <uibeacon> tower
# Bends <uibends>
# Bicycle <uibicycle> object, vehicle
# Big Brush <uibigbrush>
# Bigger <uibigger> animal, elephant
# Biped <uibiped> person
# Biped Bottom <uibipedbottom> pelvis, legs, feet
# Biped Top <uibipedtop> upper body, torso, chest, arms, head
# Black Bars <uiblackbars> cinematic, cut scene, teeth, warning
# Blast <uiblast> explosion explode, ignite, flash
# Bloom <uibloom> sun rays sunlight
# Bolt <uibolt>
# Bomb <uibomb> fuse
# Bone <uibone>
# Bookmark <uibookmark> award
# Bookmark Add <uibookmarkadd>
# Bookmark Remove <uibookmarkremove>
# Border Opacity <uiborderopacity> stripes, warning
# Border Properties <uiborderproperties>
# Border Width <uiborderwidth> gap
# Bounce <uibounce> ball, physics, trail
# Box <uibox> 3D cube
# Break Chain <uibreakchain> break
# Brush <uibrush> bristles
# Brush Edit <uibrushedit>
# Bubbles <uibubbles> outline
# Bug <uibug> insect, beetle
# Bump <uibump> physics, collide, collision
# Burst <uiburst> explosion, pop
# Button Click <uibuttonclick>
# Button Double Click <uibuttondoubleclick>
# Button Hold <uibuttonhold>
# Calculator <uicalculator> gadget, mathematics, arithmetic
# Calculator (Alt) <uicalculatoralt> mathematics, text: 3733 5683
# Cameras And Lighting <uicamandlight>
# Camera Bookmark Add <uicambookmarkadd>
# Crazy <uicamcrazy> tick
# Camera Distance <uicamdistance>
# Ease In <uicameasein>
# Ease Out <uicameaseout>
# Camera <uicamera> film camera right
# Camera Follows Slide <uicamfollowslide>
# Camera Height <uicamheight>
# Linear <uicamlinear> straight line
# Camera Shaker <uicamshaker>
# Smooth <uicamsmooth> graph, s, snake
# Camera Target <uicamtarget>
# Camera Tilt <uicamtilt>
# Cannon <uicannon> explosion
# Car <uicar> vehicle racing, 4 wheels
# Category <uicategory> box
# Centre Of Gravity <uicentreofgravity> center centre of gravity
# Chain <uichain> chain link
# Jam Podium <uichallengepodium> award, wreath, podium
# Jam Progress One <uichallengeprogressone> step 1
# Jam Progress Three <uichallengeprogressthree> step 3
# Jam Progress Two <uichallengeprogresstwo> step 2
# Submit Jam <uichallengesubmit>
# Voted Jam <uichallengevoted>
# Checkpoint <uicheckpoint>
# Microchip <uichip> microchip, logic, circuit board
# Chord Menu <uichordmenu> keys, keyboard, piano
# Chorus And Delay <uichorusanddelay> concentric circles
# Chromatic Abberation <uichromaticabb> overlap
# Chunky Down Arrow <uichunkydownarrow>
# Chunky Left Arrow <uichunkyleftarrow>
# Chunky Right Arrow <uichunkyrightarrow>
# Chunky Up Arrow <uichunkyuparrow>
# Circle <uicircle> circle, wonky
# Clapper <uiclapper> film, movie, take, clapperboard
# Clipped Mirror <uiclippedmirror> 3D mirror, person bust, black white, frame
# Clock <uiclock>
# Dotted Clock <uiclockdotted>
# Clone <uiclone>
# Cloud <uicloud>
# Clouds <uiclouds>
# Cloud Save <uicloudsave> upload, private
# Add Coat <uicoatadd>
# Subtract Coat <uicoatsubtract>
# Coat Tools <uicoattools>
# Collectable <uicollectible> put in
# Collection <uicollection> bubbles, grouped
# Collidable <uicollidable> collision, collide
# Collision Detect Both <uicollidedetectboth> crossed out, disallowed
# Collision Height <uicollisionheight>
# Collision Position <uicollisionpos>
# Collision Width <uicollisionwidth>
# Comb <uicomb> waves, hair, bristles
# Combiner <uicombiner> gadget, paths roads, join meet merge
# Comfort Mode On <uicomforton>
# Comment <uicomment> speech bubble
# Comments <uicomments>
# Compass <uicompass> compass, octagon
# Components <uicomponents> linked
# Cone <uicone> triangle pointing up, arc, pie
# Connect <uiconnect> connector, linked
# Connection <uiconnection> wireless, wifi, communication, rss
# Connie With A Spark <uiconniespark> connie, click snap
# Contrast <uicontrast> grade, half, halves, white black
# Directional Buttons <uicontroldpadall> filled
# Left/Right Buttons <uicontroldpadleftright>
# Up/Down Buttons <uicontroldpadupdown>
# Controlled Scale <uicontrolledscale>
# Controller Page 1 <uicontrollerpageone>
# Controller Page 2 <uicontrollerpagetwo>
# Controller Page 3 <uicontrollerpagethree>
# Controller Possessed <uicontrollerpossessed>
# Controller Sensor <uicontrollersensor>
# Controller Speaker <uicontrollersound>
# Cookie <uicookie> doughnut, filled donut torus, flattened sphere, cheese wheel
# Counter <uicounter> tally, text: 001
# Counter Output <uicounteroutput>
# Count In <uicountin> clicker, button, guage, scales
# Create Aniamtion <uicreateanim>
# Creation Settings <uicreationsettings>
# Crop <uicrop>
# Cross <uicross> x
# Cross Circled <uicrosscircled>
# Cross (Hollow) <uicrosshollow>
# Current Health <uicurrenthealth> half
# Currently Affecting Health <uicurrentlyaffectinghealth> shake, movement
# Custom Subs <uicustomsubs>
# Cutout <uicutout> door
# Cylinder <uicylinder> circle, 3D circular prism
# Damage <uidamage> broken heart
# Damp X <uidampx>
# Damp Y <uidampy>
# Damp Z <uidampz>
# Double Jump Height <uidbljumpheight>
# Deceleration <uideceleration>
# Default Surface <uidefaultsurface> echo, sunrise, ground, horizon
# Delay <uidelay> concentric circles, ripple, wonky
# Delay A <uidelaya>
# Delay B <uidelayb>
# Delay C <uidelayc>
# Delay D <uidelayd>
# Delay Effects <uidelayeffects>
# Delete <uidelete>
# Delete Glue <uideleteglue> don't spill
# Depossess <uidepossess>
# Deselect All <uideselectall>
# Detect All <uidetectall> pimple, inner outer
# Detect Here <uidetecthere> inner
# Detect Not Here <uidetectnothere> outer
# Direction In X Axis <uidirectionx>
# Direction In Y Axis <uidirectiony>
# Direction In Z Axis <uidirectionz>
# Dirt <uidirt> pile, mound, sand, powder
# Disable Controls <uidisablecontrols>
# Disconnect <uidisconnect>
# Disconnection <uidisconnection> broken
# Distortion <uidistortion>
# Door <uidoor> open door
# Double Arrow Left <uidoublearrowleft>
# Double Arrow Right <uidoublearrowright>
# Double Jump <uidoublejump>
# Draw <uidraw>
# Dropdown <uidropdown> triangle down
# Reverse Dropdown <uidropdownr> triangle up
# Droplet <uidroplet> object, tear, rain, water, liquid, drip
# Controller Sensor <uidssensor> love
# Dual Motion Controllers <uidualmoves>
# DualShock Motion <uidualshockmotion>
# Duck <uiduck> animal, bird, quack, swimming
# Dynamics Compressor <uidynamicscompressor> dial, cooker, meter
# Edit Cover <uieditcover>
# Effect Fields Search <uieffectfieldsearch>
# Effect Mode <uieffectmode> 3 stars
# Add Effect <uieffectsadd>
# Subtract Effect <uieffectssubtract>
# Effects Visibility <uieffectsvisibility>
# Effect Tools <uieffecttools>
# Elastic <uielastic> stretch
# Ellipsoid <uiellipsoid> flattened squashed sphere, egg
# Emitter <uiemitter> gadget, shoot, fire
# Emit Wires <uiemitwires>
# Enter <uienter> open door, arrow left, in
# Enter Group <uientergroup> stack, in
# Envelope Depth <uienvdepth> text: +/-
# Envelope <uienvelope>
# Envelope Follower Mode <uienvelopefollowermode> mountain
# Environment <uienvironment> mountain, sun moon
# Exit <uiexit> door out, back
# Exit Performance Mode <uiexitperfmode>
# Fast-forward <uifastforward> increase speed
# Feedback <uifeedback> concentric circles, ripples
# Forward Ten Seconds <uifftensecs> skip 10, text: 10
# Field Of View <uifieldofview> camera, frustrum, scan, pill bottle
# Filmstrip <uifilmstrip> film reel, film strip, movie
# Filter <uifilter> empty funnel
# Filter On <uifilteron> half empty funnel
# Fire <uifire>
# FK <uifk> forward kinematics, text: FK
# Flag <uiflag> flagpole, golf, marker
# Flash <uiflash> spiky circle
# Flee Mode <uifleemode> avoid, escape
# Floor Grid <uifloorgrid> 3D floor, map
# Fog <uifog> cloud, smoke
# Follower <uifollower> gadget, chase
# Follower Direction Dampening <ui​follower​direction​damp>
# Follow Head In VR <uifollowheadinvr>
# Follow Imp <uifollowimp> concentric circles
# Follow Mode <uifollowmode> chase
# Foot Impact <uifootimpact> ground
# Foot Scrape <uifootscrape> friction ground
# Target Found <uifoundtarget>
# Frequency Modulation 1 <uifreqmodone>
# Frequency Modulation 2 <uifreqmodtwo>
# Friction <uifriction>
# Frozen <uifrozen> snowflake, freeze, cold
# Gadget <uigadget> remote, buttons, wireless wifi, sparks, lightning, broken, antenna
# Gaining Health <uigaininghealth>
# Gameplay Gear <uigameplaygear>
# Gate Closed <uigateclosed> garden pen gate, picket fence
# Gate Open <uigateopen>
# Genealogy <uigenealogy> linked, spider diagram, brainstorm
# Get <uiget> door out, arrow right
# Ghost <uighost> happy ghost casper
# Gift Bubble <uigiftbubble> prize bubble, cube wrapped gift
# Global Settings <uiglobalsettings>
# Globe <uiglobe> world, internet
# Glue <uiglue> glue pot, applicator, spill
# Grab <uigrab> hand closed
# Grabbed <uigrabbed>
# Grab Point <uigrabpoint>
# Grab Sensor <uigrabsensor> hand open up
# Grade <uigrade> polaroid photo
# Grain Drop <uigraindrop>
# Granular Delay <uigranulardelay>
# Granular Synthesis <uigranularsynthesis> disintegrate
# Grass <uigrass> ground, spike spikey, explosion, sparks
# Gravel <uigravel> ground, turtle tortoise shell, patio, rockery
# Grid <uigrid> waffle, chess board, 4 x 4
# Grid Centre <uigridcenter> centre, sign post, stack, pole
# Grid Edge <uigridedge> wall
# Grid Snap <uigridsnap> chess piece
# Grid Surface <uigridsurface> bristles, wall
# Grid Zoom <uigridzoom>
# Grip <uigrip> broken hexagon
# Guide <uiguide> object, 3D book
# Guides <uiguides> dot
# Gyroscope <uigyroscope> spinner, centrifugal force
# R2 Half Press <uihalfpress> light press, wall
# Hand Follows Player <uihandfollowplayer>
# Hand Gadget Hovering <uihandgadgethover>
# Hand Gadget Hovering Possessable <uihandhoverpossessable>
# Hard Blend <uihardblend>
# Head Follows Player <uiheadfollowplayer>
# Head Gadget <uiheadgadget> face
# Head Gadget Cursor Enabled <uiheadgadgetcursorenabled>
# Headphones <uiheadphones> audio sound
# Headphones Balance <uiheadphonesbalance>
# Head Position <uiheadposition>
# Health <uihealth> heart, love
# Health Impact <uihealthimpact>
# Health Modifier <uihealthmodifier>
# Heart <uiheart> wonky
# Hearts <uihearts>
# Heat <uiheat> fire, flame, spice spicy
# Helpers <uihelpers>
# Hexagon <uihexagon> 3D hexagonal prism
# Hidden <uihidden> closed
# High Cut <uihighcut> graph
# Head Mounted Display Position <uihmdposition>
# Hollow Circle <uihollowcircle> outline
# Hollow Hexagon <uihollowhexagon> outline
# Home <uihome> house, open door, garage
# Homespace Theme <uihomespacetheme>
# Horizon <uihorizon> sun, water waves ripple
# Hovered <uihovered>
# Hud <uihud> heads up display, UI user interface, text: 123 Abc, gauge
# Idle Face Camera <uiidlefacecam>
# Ignore Collision <uiignorecollide>
# IK <uiik> inverse kinematics, text: IK
# Imp <uiimp> imp
# Impact Sensitivity <uiimpactsensitivity>
# Impact Sensor <uiimpactsensor> bounce, bent arrow, ground floor shadow
# Impasto <uiimpasto> bridge, comb over hair
# Blank Imp <uiimpblank> hand gadget
# Imp Dock <uiimpdock>
# Imp Scale 1:1 <uiimponetoone> ratio, text: 1:1
# Imp Position <uiimpposition>
# Imp Quest Maximum <uiimpquestmax>
# Imp Quest Minimum <uiimpquestmin>
# Imp Rhythm <uiimprhythm> turn
# Imp Stretch <uiimpstretch>
# Imp Tool <uiimptool>
# Infinity <uiinfinity> mathematics
# Info <uiinfo> letter, text: i
# Info Circled <uiinfocircled>
# Inner Radius <uiinnerradius> outer dotted
# Input / Output <uiinputoutput>
# Interval Jitter <uiintervaljitter> clock 4:00 12:20
# Inventory <uiinventory> backpack closed
# Invert <uiinvertinput> graph, crossed lines
# Is Dead <uiisdead>
# Is In VR? <uiisinvr>
# Possessed <uiispossessed>
# Joints <uijoints> joint connector, linked
# Joint Target Position <uijointtarget>
# Jump <uijump>
# Jump Ascent <uijumpascent>
# Jump Descent <uijumpdescent> fall down right trail
# Jump Height <uijumpheight>
# Jump Peak <uijumppeak> jump right
# Just Collected <uijustcollected>
# Kaleidoscope <uikaleidoscope> flower
# Keep Value On Rewind <uikeepvalue>
# Keyboard <uikeyboard> keys buttons, space bar
# Keyframe Smoothing <uikeyframesmooth> linked dotted
# Landing Impact <uilandingimpact> land
# Laser Scope <uilaserscope> beam, ray cast, lolipop
# Laser Scope Falloff <uilaserscopefalloff> doppler
# Launch PS4™ System <uilaunchps4>
# Layers <uilayers> 3D stack, papers
# Lean <uilean>
# Lean Lag <uileanlag>
# Leave <uileave>
# Leave Group <uileavegroup>
# Flip For Left Hand <uilefthandflip>
# Left Heel Strike <uileftheelstrike>
# Left Motor <uileftmotor>
# Legato <uilegato> music notation
# Length Jitter <uilengthjitter>
# Lens Flare <uilensflare> grade, camera effect
# Letter <uiletter> rectangle, envelope
# Level Link <uilevellink> linked
# Light Brush <uilightbrush> brush, sparkles
# Lightning <uilightning> electricity, power, charge, zig-zag zigzag
# Lightning Flash <uilightningflash>
# Light Off <uilightoff> unlit
# Light On <uilighton> light bulb lit, element
# Light Switch <uilightswitch> switch up
# Light Switch Off <uilightswitchoff> gadget, up, white
# Light Switch On <uilightswitchon> down, black
# Thumbs Up <uiliked>
# Local <uilocal>
# Locked <uilocked> padlock closed
# Logic <uilogic>
# AND <uilogicand> AND gate
# NOT <uilogicnot> NOT gate
# OR <uilogicor> OR gate
# XOR <uilogicxor> XOR gate, exclusive OR
# Look At <uilookat> head eyes face
# Look At Rotator <uilookatrotator>
# Look Cursor <uilookcursor> facing
# Loop <uiloop> refresh recycle
# Looseness <uilooseness> fluff ball, whirlpool, sun, black hole, tumbleweed
# Losing Health <uilosinghealth>
# Low Cut <uilowcut>
# Lumberingness <uilumbering> shoulders
# Machine <uimachine> rectangle, wheels, pipes
# Magnet <uimagnet> magnet right
# Magnet Minus <uimagnetminus> left
# Magnet Plus <uimagnetplus>
# Magnet Plus Minus <uimagnetplusminus>
# Map <uimap> half-folded map, dream
# Masks <uimasks> teeth, spike
# Maximum At Once <uimaxatonce> fire shoot fly top right, connonball
# Maximum Emitted <uimaxemitted>
# Maximum Length <uimaxlength> end
# Mega Down Arrow <uimegadownarrow>
# Merge Strokes <uimergestrokes> linked wires
# Metal <uimetal> finish, gold metal bar, shiny
# Mirror <uimetallicmirror> mirror pivot stand
# Metronome <uimetronome> music timing tempo
# Microphone <uimicrophone> old microphone pivot stand
# Min Jump Height <uiminjumpheight> short ruler
# Minimum Length <uiminlength> start
# Minus Circled <uiminuscircled>
# Mirror <uimirror> mirror person bust filled unfilled, frame
# Mix Character <uimixchar>
# Mixer <uimixer> audio, vertical sliders
# Mix Gameplay <uimixgameplay>
# Mix General <uimixgeneral>
# Mix Music <uimixmusic>
# Mix Voice <uimixvoice>
# Model <uimodel> rock, moss paint goo, spill
# Grief Report <uimoderate> wonky spiky circle
# Modes <uimodes>
# More <uimore> ellipsis, dot dot dot
# Mortarboard <uimortarboard> hat, academic, graduation cap
# Motion Blur <uimotionblur> person run right, speed
# Motion Sensor Movement <uimotionsensormovement>
# Motor Bolt <uimotorbolt> joint connector
# Move <uimove> position, pan
# Motion Controllers Move Apart <uimoveaway> gesture
# Motion Controller Bottom <uimovebottom>
# Left Hand Motion Controller <uimovecontrollerlefthand>
# Right Hand Motion Controller <uimovecontrollerrighthand>
# Flick Motion Controller Any Direction <uimoveflickanydir> gesture
# Movement Sensor <uimovementsensor> speed
# Primary Motion Controller <uimoveone>
# Motion Controller 1 Bottom <uimoveonebottom>
# Flick Motion Controller 1 Any Direction <uimoveoneflickanydir> gesture
# Motion Controller 1 Tilt <uimoveonetilt> gesture
# Tilt Primary Motion Controller Left <uimoveonetiltleft> gesture
# Tilt Primary Motion Controller Right <uimoveonetiltright> gesture
# Motion Controller 1 Top <uimoveonetop>
# Motion Controller 1 To Motion Controller 2 Base <uimoveonetotwobase> gesture
# Motion Controller 1 Twist <uimoveonetwist> gesture
# Motion Controller 1 Twist Left <uimoveonetwistleft> gesture
# Motion Controller 1 Twist Right <uimoveonetwistright> gesture
# Mover <uimover> moving
# Move Sculpt <uimovesculpt>
# Move Sound <uimovesound>
# Move Stroke <uimovestroke>
# Motion Controller Tilt <uimovetilt> gesture
# Motion Controllers Move Together <uimovetogether> gesture
# Motion Controller Top <uimovetop>
# Motion Controllers Touch Bases <uimovetouchbase> gesture
# Motion Controllers Touch Spheres <uimovetouchspheres> gesture
# Motion Controller <uimovetwist> gesture
# Motion Controller Twist Left <uimovetwistleft> gesture
# Motion Controller Twist Right <uimovetwistright> gesture
# Secondary Motion Controller <uimovetwo>
# Motion Controller 1 Bottom <uimovetwobottom> (unavailable)
# Flick Motion Controller 2 Any Direction <uimovetwoflickanydir> gesture
# Secondary Motion Controller Tilt <uimovetwotilt> gesture
# Motion Controller 2 To Motion Controller 1 Base <uimovetwotoonebase> gesture
# Motion Controller 2 Top <uimovetwotop>
# Motion Controller 2 Twist <uimovetwotwist> gesture
# Motion Controller 2 Twist Left <uimovetwotwistleft> gesture
# Motion Controller 2 Twist Right <uimovetwotwistright> gesture
# Mug <uimug> mug cup, pause wait, hot heat wavey lines, tea coffee cocoa
# Multi-language <uimultilanguage> japanese character
# Music <uimusic> double quaver
# Music Bar <uimusicbar> scale, timing, bar, stack
# Music Clip <uimusicclip> rectangle, modern art
# Music Clip Search <uimusicclipsearch>
# Music Search <uimusicsearch>
# Music Snap <uimusicsnap>
# New <uinew>
# New Sculpt <uinewsculpt>
# New Stroke <uinewstroke>
# No Clone <uinoclone> anti-sheep
# Node <uinode> through node, input output
# Node In <uinodein> input
# Node Out <uinodeout> output
# No Entry <uinoentry> crossed circle, banned, denied
# No Ghost <uinoghost> anti-ghost
# No Health <uinohealth>
# Noise Scale <uinoisescale>
# Noise Speed <uinoisespeed>
# Noise Strength <uinoisestrength>
# Non Uniform Scale <uinonuniformscale> rectangle
# Non-VR <uinonvr>
# No Repeat <uinorepeat>
# Normal <uinormal> surface orientation
# Normal And Center Speakers <uinormalandcenterspeakers> left right center
# Normal Speakers <uinormalspeakers> left right
# Note <uinote>
# Note Eighth <uinoteeighth> quaver
# Note Eighth Dot <uinoteeighthdot> dotted
# Note Eighth Triplet <uinoteeighthtriplet>
# Note Half <uinotehalf> minim
# Note Half Dot <uinotehalfdot> dotted
# Note Half Triplet <uinotehalftriplet>
# Note Off <uinoteoff>
# Note On <uinoteon>
# Note Quarter <uinotequarter> music note, crotchet, 4ᵗʰ
# Note Quarter Dot <uinotequarterdot> dotted
# Note Quarter Triplet <uinotequartertriplet>
# Note Sixteenth <uinotesixteenth> semiquaver, 16ᵗʰ
# Note Sixteenth Dot <uinotesixteenthdot> dotted
# Note Sixteenth Triplet <uinotesixteenthtriplet>
# Note Sixty Fourth <uinotesixtyfourth> 64ᵗʰ
# Note Sixty Fourth Dot <uinotesixtyfourthdot> dotted
# Note Sixty Fourth Triplet <uinotesixtyfourthtriplet> triplet
# Note Thirty Second <uinotethirtysecond> 32ⁿᵈ
# Note Thirty Second Dot <uinotethirtyseconddot> dotted
# Note Thirty Second Triplet <uinotethirtysecondtriplet>
# Note Whole <uinotewhole> music whole note
# Note Whole Dot <uinotewholedot> dotted
# Note Whole Triplet <uinotewholetriplet>
# Notifications <uinotifications> object, bell wonky
# Number <uinumber>
# Number Displayer <uinumberdisplayer>
# Octave Spread <uioctavespread>
# Offscreen <uioffscreen>
# Off-screen Kill <uioffscreenkill>
# Onion <uionion> object, food, onion
# Opacity <uiopacity> circle overlapping
# Open Sound <uiopensound>
# Origin <uiorigin> 3D axes, graph
# Oscillator <uioscillator> graph sine
# Oscillator Mix <uioscillatormix> cosign, vertical sliders, audio
# Outer Radius <uiouterradius> inner dotted
# Output 1 <uioutputone>
# Output 2 <uioutputtwo>
# Overview <uioverview> collection, honeycomb hive
# Paint Bucket <uipaintbucket> dark bucket drip
# Paint Bucket Outline <uipaintbucketoutline> light bucket drip
# Clone On Disc <uipaintclonedisc> circle
# Clone Jitter <uipaintclonejitter> music audio volume EQ E.Q. equaliser visualiser
# Clone Along Line <uipaintcloneline> horizontal stack
# Clone On Plane <uipaintcloneplane> 2 queues
# Clone In A Sphere <uipaintclonesphere> scattered
# Paint Finish <uipaintfinish>
# Paint Pour <uipaintpour> bucket tip liquid
# Rotate Clones In All Directions <uipaintrotatealldir> star, 8 pointed asterisk
# Rotate Clones Around A Cylinder <uipaintrotatecylinder> 3D
# Rotate Clones Around A Hemisphere <uipaintrotatehemisphere> half
# Paint Smear <uipaintsmear> squiggle paint
# Palette <uipalette> art palette
# Pause <uipause> 2 vertical bars
# Pencil <uipencil> pencil writing, edit
# Perform <uiperform> trail
# Photo <uiphoto>
# Photo With Circled Plus <uiphotoadd>
# Photo Camera <uiphotocam> camera
# Photo With Circled Minus Sign <uiphotoremove>
# Photo With Circled Tick <uiphototick>
# Physics <uiphysics> geometry, movable
# Physics Pendulum <uiphysicspendulum> newton’s cradle
# Pick <uipick> object, eyedropper, colour color
# Pickup Bubble <uipickupbubble> key
# Pin <uipin> thumb tack, push pin
# Pinned <uipinned>
# Pin To Screen <uipintoscreen>
# Picture-in-picture <uipip> rectangle
# Maximise Picture-in-picture <uipipmaximise>
# Minimise Picture-in-picture <uipipminimise>
# Piston <uipiston> joint connector
# Pitch Coarse <uipitchcoarse>
# Pitch Fine <uipitchfine>
# Pitch Interval <uipitchinterval>
# Pitch Jitter <uipitchjitter>
# Pixellate <uipixellate> checkerboard coarse
# Play <uiplay> play, triangle right
# Play Both Directions <uiplayboth>
# Played <uiplayed>
# Player Four <uiplayerfour>
# Player Level <uiplayerlevel> off, curly
# Player One <uiplayerone>
# Player Ownership <uiplayerownership> tote bag
# Player Three <uiplayerthree>
# Player Two <uiplayertwo>
# Playhead Position <uiplayheadposition> horizontal scale
# Play Later <uiplaylater>
# Play Later With Circled Plus <uiplaylateradd>
# Play Later With Circled Tick <uiplaylatertick>
# Play Mode <uiplaymode> controller wonky
# Plus Circled <uipluscircled>
# Portal Backwards <uiportalbackwards> chevron left
# Portal Bi-directional <uiportalbidirection> 2 chevrons left right
# Portal Forwards <uiportalforwards> chevron right
# Possession <uipossession> cuthbert, imp body
# Possession Recorder <uipossessionrecorder> gadget
# Possession No Visual <uipossessnoviz>
# Possession Visual Body <uipossessvizbody>
# Possession Visual Eyes <uipossessvizeyes> cute eyes
# Possession Visual Tip <uipossessviztip> imp hexagon
# Posterise <uiposterise>
# Power <uipower> on
# Power Of <uipowerof> mathematics, text: n x
# Predicted Landing <uipredictedlanding> speed lines
# Preview <uipreview> edit source
# Primary Controller <uiprimarycontroller>
# Prism <uiprism> 3D triangular prism pointing up
# Right Angled Prism <uiprismright> pointing down right
# Procedural Animation <uiproceduralanim> wave
# Projection <uiprojection> shadow
# Prop <uiprop> object, flower plant pot
# Proportions <uiproportions> arm
# PS Camera <uipscamera> hardware
# Publish <uipublish> upload, release
# Pulse <uipulse> graph, heart monitor
# Puppet Bounce <uipuppetbounce> step
# Puppet Fallout <uipuppetfallout> hole pit
# Puppet Interface <uipuppetinterface> gadget
# Puppet Type <uipuppettype>
# Puzzle Piece <uipuzzlepiece> corner
# Curve <uiquadratic> 3D curve shape, horn
# Question Circled <uiquestioncircled>
# Question Flash <uiquestionflash>
# Queue <uiqueue> stack, order
# Rainbow <uirainbow>
# Randomiser <uirandomiser> dice die roll
# Random Note Drop <uirandomnotedrop> broken
# Range <uirange> angle, gap
# Range Falloff <uirangefalloff>
# Range Met <uirangemet>
# Rate <uirate> acceleration, gauge, speedometer
# Rate X <uiratex>
# Rate Y <uiratey>
# Rate Z <uiratez>
# Rear Speaker Volume <uirearspeakervolume> rear-left rear-right
# Record <uirecord> text: REC
# Record Possession <uirecordpossession>
# Redo <uiredo>
# Refresh <uirefresh> recycle, clockwise
# Refund Inventory <uirefundinv>
# Release <uirelease> container, take
# Remainder After Division <uiremainderafterdivision> mathematics, modulous remainder, text: r
# Remix <uiremix> recycle
# Remove From Group <uiremovefromgroup> stack
# Remove Selection <uiremoveselection>
# Reset <uireset>
# Reset Grid <uiresetgrid>
# Reset Health <uiresethealth>
# Reset Inventory <uiresetinventory>
# Respawn <uirespawn>
# Reverb <uireverb> right
# Reverb A <uireverba>
# Reverb B <uireverbb>
# Reverb C <uireverbc>
# Reverb D <uireverbd>
# Reverb Delay <uireverbdelay>
# Reverb Effects <uireverbeffects>
# Reverb Preset <uireverbpreset>
# Review <uireview>
# Rewind <uirewind>
# Right Angle <uirightangle>
# Right Heel Strike <uirightheelstrike>
# Right Motor <uirightmotor>
# Ring Mod <uiringmodmode> spike
# Rocket <uirocket> rocket, jet
# Rocket Rotator <uirocketrotator>
# Rod <uirod> linked
# Roll <uiroll>
# Roller <uiroller> object, paint roller
# Rollercoaster <uirollercoaster> object, fair ride
# Rotate <uirotate> dot
# Rotational Velocity X <uirotationalvelocityx>
# Rotational Velocity Y <uirotationalvelocityy>
# Rotational Velocity Z <uirotationalvelocityz>
# Rotator <uirotator>
# Round <uiround>
# Round Down <uirounddown> gradient bottom
# Round Up <uiroundup> gradient top
# Row Mapping <uirowmapping> face, sound instrument
# Reverse Play <uirplay> pointing left
# Ruffle <uiruffle> hatch marks, random, messy
# Ruler <uiruler> ruler wonky
# Rumbler <uirumbler>
# Run <uirun>
# Back Ten Seconds <uirwtensecs> rewind 10
# Sandcastle <uisandcastle> sand castle, binoculars
# Save <uisave> container, download save
# Playable Release <uisaveplayable>
# Public Release <uisavepublic>
# Save Restricted <uisaverestricted>
# Scale <uiscale>
# Scanlines <uiscanlines> horizontal lines
# Scene <uiscene> landscape sun mountains
# Scissors <uiscissors> cut snip edit, up left
# Score Counter <uiscorecounter> trophy, cup, win, victory
# Score Modifier <uiscoremodifier>
# Score Points <uiscorepoints> text: 100
# Score Sensor <uiscoresensor> finish start, checkered
# Screen <uiscreen> tv screen monitor, rectangle
# Screen Bottom <uiscreenbottom> subtitle rectangle bottom
# Screen Centre <uiscreencentre> rectangle, horizontal align, centre center middle
# Screen Effects <uiscreenfx>
# Screen Left <uiscreenleft>
# Screen Middle <uiscreenmiddle> rectangle, vertical align, centre center middle
# Screen Right <uiscreenright>
# Screen Top <uiscreentop>
# Script <uiscript> text, page, writing, post-it, dog-eared corner
# Sculpt <uisculpt>
# Sculpt Add <uisculptadd>
# Sculpt Subtract <uisculptsub> outline
# Sculpt Tools <uisculpttools>
# Search <uisearch> magnifying glass, look
# Search Listed <uisearchlisted>
# Search Unlisted <uisearchunlisted>
# Second Screen <uisecondscreen> mobile device phone
# Select All <uiselectall> stack, pyramid, 3 triangle
# Select Any <uiselectany>
# Select Hue <uiselecthue>
# Select Objects <uiselectobjects> grouped
# Selector <uiselector> stack
# Rounded Cube <uisellipsoid>
# Send To Imp <uisendtoimp>
# Send To Second Screen <uisendtoscreen>
# Sense Impacts <uisenseimpacts> splat
# Settings <uisettings>
# Shadow <uishadow>
# Shadow Angle <uishadowangle>
# Shadow Detail Scale <uishadowdetailscale>
# Shadow Opacity <uishadowopacity> shadow hatch marks
# Shadow Softness <uishadowsoftness> shadow dotted
# Shape Jitter <uishapejitter> spikey
# Share <uishare> up, red arrows, separate split
# Diamond <uishinydiamond> gem ruby
# Shock Absorber <uishockabsorber> spring suspension
# Show Milliseconds <uishowms> time measure, text: ms
# Shuffle <uishuffle>
# Max Value Range <uisiggenmaxvaluerange> graph, high
# Min Value Range <uisiggenminvaluerange> low
# Pause Maximum <uisiggenpausemax>
# Pause Minimum <uisiggenpausemin>
# Phase Offset <uisiggenphaseoffset>
# Sweep Seconds <uisiggensweepsecs>
# Signal Generator <uisignalgenerator> gadget, graph sine
# Signal Manipulator <uisignalmanipulator> gadget
# Sign-in <uisignin> door in
# Sign-out <uisignout> out
# Simplify <uisimplify> pixelated, disintegrate, death star
# Single Tweak Slider <uisingletweak> horizontal
# Skate <uiskate> ice skate, shoe
# Skip Back <uiskipback> previous, left
# Skip Forward <uiskipforward> next, right capped
# Skull <uiskull> skull death, foe enemy
# Skybox <uiskybox>
# Slice <uislice> half
# Slice Keytracking <uislicekeytracking> stairs staircase steps
# Slide <uislide>
# Slider <uislider> linked
# Sliders <uisliders>
# Smaller <uismaller> animal, mouse, rat, rodent
# Smart Collection <uismartcollection>
# Smear <uismear> squares stack
# Small Tag <uismltag> tag label
# Smoother <uismoother> square smooth
# Smoothing <uismoothingonly> normal distribution
# Snail <uisnail> animal, snail slow
# Snap Point <uisnappoint>
# Sock Puppet <uisockpuppet> googly eyes
# Soft Blend <uisoftblend> blob goop
# Sorting <uisorting> stack smaller down
# Sound Effect <uisoundeffect> object, speaker
# Sound Effect Search <uisoundeffectsearch>
# Sound Group <uisoundgroup> stack
# Sound Settings <uisoundsettings>
# Sound Slice <uisoundslice> chop, cropped, scissors up
# Sound Tools <uisoundtools>
# Spanner <uispanner> spanner wrench
# Speaker <uispeaker> hardware, speaker, sub tweeter
# Sphere <uisphere> face button
# Splat <uisplat>
# Splat Stretch <uisplatstretch>
# Splitter <uisplitter> path road, split fork
# Spotlight <uispotlight> 3D lamp on
# Spray Can <uispraycan> spraying paint graffiti
# Spring <uispring> spring suspension, linked
# Sprung Bolt <uisprungbolt>
# Squashyness <uisquashyness> stack motion
# Stamp <uistamp> 3D rectangular stamp
# Stamp Alt <uistampalt>
# Stamp Enabler <uistampenabler>
# Standing <uistanding> ground, floor
# Star <uistar> rounded 5-pointed star
# Start Time Jitter <uistarttimejitter>
# Stay On Screen <uistayonscreen>
# Stereo Pingpong <uistereopingpong> left right, panning, bounce, ping-pong ping pong
# Stiffness <uistiffness> spine back, walk right
# Stone <uistone> stacked balanced stones
# Stop <uistop> square rounded
# Stop Motion <uistopmotion> animation frames, stack
# Strength <uistrength> arm muscled
# Strength X <uistrengthx>
# Strength Y <uistrengthy>
# Strength Z <uistrengthz>
# Stride <uistride> creep stride right
# Stridey Time <uistrideytime>
# String <uistring>
# Stroke Density <uistrokedensity> dashed
# Stroke End <uistrokeend>
# Stroke Fade In <uistrokefadein> hair, thin start
# Stroke Fade Out <uistrokefadeout> thin end
# Stroke Floppiness <uistrokefloppiness> shaky, wobble
# Stroke Physical <uistrokephysical>
# Stroke Start <uistrokestart>
# Stroke Tools <uistroketools>
# Studio Light <uistudiolight>
# Style <uistyle> text: S
# Add Style <uistyleadd>
# Subtract Style <uistylesubtract>
# Style Tools <uistyletools> letter s, spanner wrench
# Sub Only <uisub> subwoofer speaker, rectangle, camera
# Subtract Box <uisubbox> outline
# Subtract Cone <uisubcone> outline
# Subtract Cylinder <uisubcylinder> outline
# Subtract Ellipsoid <uisubellipsoid> outline
# Subtract Hexagon <uisubhexagon> outline
# Subtract Prism <uisubprism> outline
# Subtract Prism Right Angled <uisubprismright> outline
# Subtract Pyramid <uisubpyramid> outline
# Subtract Quadratic <uisubquadratic> outline
# Subtract Rounded Cube <uisubsellipsoid> outline
# Subtract Sphere <uisubsphere> outline
# Subtitle Displayer <uisubtitledisplayer>
# Subtract Torus <uisubtorus> outline
# Subtract <uisubtract>
# Subtract Wheel <uisubwheel> outline
# Sun <uisun> sun
# Sunrise <uisunrise> sun peeking, horizon
# Super Style <uisuperstyle>
# Surround <uisurround> surround speakers left right centre center rear-left rear-right
# Surround Pingpong <uisurroundpingpong>
# Sway <uisway> drunk
# Tag <uitag>
# Tag Gadget <uitaggadget>
# Description <uitags>
# Tail Shape Bubbles <uitailshapebubbles> thought bubble
# Tail Shape Curved <uitailshapecurved> speech bubble tail curve right
# Tail Shape Curved 2 <uitailshapecurved2> curve left
# Tail Shape Straight <uitailshapestraight>
# Tail Shape Zigzag <uitailshapezigzag> spiky alert warning right
# Tail Shape Zigzag 2 <uitailshapezigzag2> left
# Tap <uitap> object, tap faucet, 2 waves
# Target <uitarget> target reticle
# Target Position <uitargetposition> linked, broken
# Team <uiteam>
# Teleporter <uiteleporter>
# Testing Controls <uitestingcontrols>
# Tetrahedron <uitetrahedron> 3D three-sided pyramid
# Text Animating <uitextanimating>
# Text Animation Finished <uitextanimfinished>
# Text Animation In Progress <uitextanimprogress>
# Textbox Curviness <uitextboxcurviness>
# Text Box Opacity <uitextboxopacity> rectangle
# Padding <uitextboxpadding>
# Text Box Properties <uitextboxproperties>
# Taper <uitextboxtaper>
# Wonkiness <uitextboxwonkiness> 3D perspective
# Text Displayer <uitextdisplayer>
# Text Distance <uitextdistance>
# Text Entry <uitextentry> text: Ab, vertical bar carat cursor
# Text Opacity <uitextopacity>
# Text Properties <uitextproperties>
# Texture Fade Amount <uitexturefadeamount>
# Texture Scale <uitexturescale>
# Texture Strength <uitexturestrength>
# Threshold <uithreshold>
# Thumbs Down <uithumbdown>
# Thumbs Up <uithumbup> thumb up right
# Thumbs Up Outline <uithumbupoutline>
# Tick <uitick> tick
# Tick Circled <uitickcircled>
# Tick Hollow <uitickhollow>
# Timeline <uitimeline> gadget
# To-do <uitodo> stack
# Tools <uitools>
# Torus <uitorus> 3D torus donut doughnut
# Touching <uitouching> touch poke, E.T.
# Trash Can <uitrashcan> rubbish bin, delete
# Travel <uitravel> linked
# T-Rex <uitrex> animal dinosaur, t-rex
# Trigger Zone <uitriggerzone> gadget, hatch marks stripey, rounded square
# True Random <uitruerandom>
# Turn Speed <uiturnspeed>
# Tweak <uitweak>
# Tweak Menu <uitweakmenu> ui user interface window
# Twist Arrow Left <uitwistarrowleft>
# Twist Arrow Right <uitwistarrowright>
# Undo <uiundo>
# Unlock Camera <uiunlockcamera>
# Unlocked <uiunlocked> open
# Update <uiupdate> clockwise
# Update All <uiupdateall> stack
# Update Now <uiupdatenow> text: !
# Upright <uiupright> capped start
# User <uiuser>
# User Add <uiuseradd>
# User Remove <uiuserremove>
# User Tick <uiusertick>
# Utilities <uiutilities> pocket, screwdriver
# Minimum Value <uivalmaximum>
# Maximum Value <uivalminimum>
# Variable <uivariable> text: (X)
# Variable Modifier <uivariablemodifier>
# Varying Looseness <uivaryinglooseness> disintegrate
# Velocity X <uivelocityx>
# Velocity Y <uivelocityy>
# Velocity Z <uivelocityz>
# Verified <uiverified> award badge medal rosette, flower
# VHS <uivhs> object, V.H.S. cassette tape, video home system
# Vignette <uivignette> hatch marks
# Visibility <uivisibility> closed, open, crossed
# Visible <uivisible> eye open, look
# Visual Effects <uivisualeffects>
# Volume Jitter <uivolumejitter>
# VR Compatible <uivrcompatible> hardware, virtual reality
# <uivrcursor> (unavailable)
# VR Cursor Enabled <uivrcursorenabled>
# VR Cursor Position <uivrcursorposition>
# VR Only <uivronly>
# VR Pitch Roll <uivrpitchroll>
# VR Rating <uivrrating>
# VR Rating 1 <uivrratingone>
# VR Rating 3 <uivrratingthree>
# VR Rating 2 <uivrratingtwo>
# <uivrscale> (unavailable)
# Walk <uiwalk> walk right
# Wave (Ramp) <uiwaveramp> sawtooth
# Wave (Random Smooth) <uiwaverandomsmooth>
# Wave (Random Step) <uiwaverandomstep>
# Waves <uiwaves> liquid, sea ocean water waves, ripple
# Wave (Sandcastle) <uiwavesandcastle>
# Wave Shape <uiwaveshape>
# Wave (Square) <uiwavesquare> graph square s
# Weight <uiweight> weight
# Winch <uiwinch>
# Wind <uiwind>
# Wind Flap Frequency <uiwindflapfrequency>
# Wind Strength <uiwindstrength>
# Wipe Amount <uiwipeamount> text: +/-
# Wipe Bokeh <uiwipebokeh> dots distintegrate
# Wipe Circular <uiwipecircular>
# Wipe Dissolve <uiwipedissolve> checkerboard fine
# Wipe Hole <uiwipehole>
# Wipe Linear <uiwipelinear> half
# Wiper <uiwiper>
# Wireless Receiver <uiwirelessreceiver>
# Wires <uiwires> 2 plugs
# Wobble <uiwobble> object, spring
# Wobbly Arrow A <uiwobblyarrowa>
# Wobbly Arrow B <uiwobblyarrowb>
# Wobbly Arrow C <uiwobblyarrowc>
# Wobbly Arrow D <uiwobblyarrowd>
# Wood <uiwood> object, log
# World <uiworld> world internet scene
# World Wide Web <uiwww> worldwide web, text: WWW
# Xray <uixray> overlapping
# Yaw <uiyaw> double-ended
# Zoetrope <uizoetrope> object, 3D zoetrope, animation, colosseum
# Zone Falloff <uizonefalloff> hatch mark outline, fade
# Zoom Multiplier <uizoommultiplier> film camera right
# Up Button <up>
# USB <usb> usb port, hardware
# Cross Button <x>
# Zero <-0> text: 0 (unavailable)
# One <-1> text: 1 (unavailable)
# Two <-2> text: 2 (unavailable)
# Three <-3> text: 3 (unavailable)
# Four <-4> text: 4 (unavailable)
# Five <-5> text: 5 (unavailable)
# Six <-6> text: 6 (unavailable)
# Seven <-7> text: 7 (unavailable)
# Eight <-8> text: 8 (unavailable)
# <-3-arrow-circle> circular arrows clockwise (unavailable)
# Plus <-plus> text: +, add, arithmetic, mathematics (unavailable)
# Minus <-minus> text: -, subtract, arithmetic, mathematics (unavailable)
# Multiplication Sign <-multiply> multiply, times, arithmetic, mathematics, cross (unavailable)
# Division Sign <-divide> divide, arithmetic, mathematics (unavailable)
# Decimal Point <-decimal> decimal place, floating point, mathematics (unavailable)
# Equals Sign <-equal> equals, result, arithmetic, mathematics (unavailable)
# Less Than <-less-than> angle bracket, chevron, arithmetic, mathematics (unavailable)
# Greater Than <-greater-than> more, angle bracket, chevron, arithmetic, mathematics (unavailable)
# <-arrow-fat> fat squat arrow pointing up (unavailable)
# <-bubble> round circle bubble 3D (unavailable)
# <-cardboard-box> cardboard box closed lid (unavailable)
# <-checkpoint-pin> round pointed down, hole, pin (unavailable)
# <-cog> mechanical, settings (unavailable)
# <-collision-pill> aura, rounded rectangle dotted outline, aura, collision pill geometry (unavailable)
# <-domino-blank> vertical line (unavailable)
# <-foot> calf foot shoe (unavailable)
# <-freq-mod> graph (unavailable)
# <-ghost-scared> ghost casper (unavailable)
# Glove <-glove> hand, washing up (unavailable)
# <-graph-axes> graph axes (unavailable)
# <-hand-point> hand point (unavailable)
# Letter A <-a> text: A (unavailable)
# Letter B <-b> text: B (unavailable)
# Letter D <-c> text: C (unavailable)
# Letter E <-d> text: D (unavailable)
# Letter F <-e> text: E (unavailable)
# Letter G <-f> text: F (unavailable)
# Letter H <-g> text: G (unavailable)
# Letter H <-h> text: H (unavailable)
# Letter R <-r> text: R (unavailable)
# Letter W <-w> text: W (unavailable)
# <-long-box> rectangle (unavailable)
# <-meta-button> tall rounded rectangle button (unavailable)
# <-music-note-quaver-simple> simplified musical quaver note (unavailable)
# <-person-waving> realistic person waving (unavailable)
# <-player> person stick-figure standing (unavailable)
# <-ps4-ds4-side> ps4 console on side, with ds4 controller (unavailable)
# <-question> question mark (unavailable)
# <-sheep> sheep (unavailable)
# Signal <-signal> (unavailable)
# <-sound-wave> sound wave, audio, graph (unavailable)
# <-spark> spark broken (unavailable)
# <-tree> tree (unavailable)
# <-ui-border> border setting, square (unavailable)
# <-warning-triangle> equilateral triangle pointing up (unavailable)

This document was created by TAPgiles, based on Media Molecule's icons page, with added features to help people find the icon that works best for them. It features all dreams icons available to use in text gadgets, gadget names, comments, titles, and descriptions. You can find more of TAP’s content through TAPgiles.com, including full Dreams Documentation with video references.

To use an icon, be sure to use the angle brackets on either side of the shortcut name. For example, to show the "duashock" icon, type <dualshock>. Each shortcut name below remind you of this by showing the angle brackets.

The name of the icon is shown, as well as an added description, allowing the page to be searched for whatever keyword you're looking for as a starting point for tracking down one that's right for what you need it for.

There are also a few special features of this document designed to make it easy to find the icon you're looking for, but also to find related icons. First, there are links to related icons. These are colour-coded: For any given icon, blue links lead to other icons this icon contains. Purple for other icons that this is a variants of. And green for other icons that this is a duplicate of. And the links have a colour-coded background if this icon is contained by another icon, is a variant of another icon, or another icon is a duplicate of this icon.

These linked icons are previewed next to the icon in question, letting you scroll through them all and see at a glance what icons are similar that may fit what you are looking for better. Clicking on such an icon will take you to it.

At the end of the regular icons is a set of special icons, called "stubs." You cannot use these icons in Dreams, as they are not actually part of the icon set at all. However, they are shapes etc. that appear in a number of other icons. For example, you cannot use use the "stick figure person" shape by itself. But if you wanted to see all the icons that contain that shape, you could go to the stub -player and look through the list of related icons to find one that may suit your needs.