Documentation by TAPgiles

Movement Sensor

Senses the movement of physical objects.

Gizmo: An unmovable location marker located at the centre of mass of the attached objects.

Shows axes that can be reoriented.

Memory: Costs 0.0061% of the things limit per gadget.

# Important Properties & I/O Tab

# Sense Movement

Senses the movement of objects linked to this input.

# Velocity (Overall)

The velocity of the fastest-moving linked object. You cannot have a negative speed, so this is always a positive number.

# Velocity (X Axis), Velocity (Y Axis), Velocity (Z Axis)

The velocity in the corresponding axis. Where there are multiple linked objects, this is OR’d and the value furthest from 0 is used.

Signed, meaning it will be positive when moving in one direction and negative when moving in the opposite direction.

# Local Space

When on, will use its own axis orientation rather than the scenes’s orientation. Also allows the gizmo’s orientation to be adjusted.

# Relative to Object

Speeds will be measured relative to the speed of the linked object.

# X Direction, Y Direction, Z Direction

Directions relative to the centre of mass of the object describing the orientation of the object. (Tg) (Tg)

When multiple objects are linked, these directions are blended.

This outputs even if the linked object is unpowered.

# Acceleration Outputs Tab

# Acceleration (Overall)

Sends the overall acceleration of the attached object(s).

Unsigned, meaning it’s always a positive number.

# Acceleration (X Axis), Acceleration (Y Axis), Acceleration (Z Axis)

Sends the acceleration in the corresponding axis.

Signed, meaning it will be positive when accelerating in one direction and negative when accelerating in the opposite direction.