Documentation by TAPgiles


All preference settings for Dreams.

To access preferences, use the OPTIONS button to pause, and then click on Preferences.

Use the Menu controls to navigate and change settings.

The left of the screen lists categories of preferences: Controls, Display, Audio, Dreamshaping, Social, and VR. It also has a button to View Credits.

# Controls

Control Scheme Tab

# Control Scheme

How to control the view and imp when using a gamepad.

# Imp Sensitivity

How far the imp will move across the screen for a given change in teilt.

# Imp Speed

How quickly the imp moves across the screen when pushing the left stick.

# Imp Acceleration

How quickly the imp gets to full speed when pushing the left stick.

# Vibration Strength

How strong the vibration/rumble features of any creation will be.

# Toggles Instead of Holds

When on, actions that normally require holding a button or trigger will instead toggle. Turned on the action by pressing that button once. Then to turn off that action, press that button again.

# Handedness

When connecting the move controllers, the first to be connected is the Primary Move controller. The second to be connected is the Secondary Move controller.

The Primary Move controller is used to do most actions, with the Secondary Move controller tweaking settings and bringing up the menu.

Hold the Primary Move in whichever hand you want to use for the primary functions, and hold the Secondary Move in the other hand. Then tell Dreams, using this preference, which hand is holding the Primary Move. This will let games know which hand is which, and in create mode the menu will appear on the secondary imp, flipping towards the middle of the screen.

# Camera Tab

# Invert Camera Y

When off, pushing up on the Right stick will look up, and move the camera down relative to the centre of its orbit.

When on, pushing up on the Right stick will move the camera up relative to the centre of its orbit, and look down.

# 3rd Person Camera Speed

How fast the camera orbits around the central focus point when pushing on Right stick.

# DreamShaping Camera Speed

How fast the camera moves in free roam mode while editing a creation.

# Display

# Visuals Tab

# Screen Shake

How much the screen can shake from the use of a Camera Shaker gadget.

# Motion Blur

How much objects will be allowed to blur when moving at speed.

# Enable UI Effects

When on, Dreams menus have effects applied to them giving them movement and colour.

When off, Dreams menus have such effects reduced or turned off entirely.

# Show Watermark

How opaque the Made in Dreams watermark in the bottom-right corner of the screen is.

# Prompts Tab

# Show Prompts

When on, prompts are shown next to the imps depending on the situation and what is being hovered over. Hovering over tools will show their shortcuts.

When off, such prompts are hidden.

# Show More Info

When on, shows more info about settings and buttons after hovering over them for some time.

# Adjust More Info Timing: Tweak Menu & Dreamiverse Buttons

How long a setting or dreamiverse button must be hovered over before its More Info box appears.

# Adjust More Info Timing: Create Menu Buttons

How long a create menu button must be hovered over before its More Info box appears.

# Release Prompts

When on and you release a scene, a reminder that a scene must be added to a dream to appear in Dreamsurfing will be shown, with buttons to automatically make a new dream and add the scene to it.

# Re-Centre Imp Reminder

When on and the imp is at the edge of the screen for a certain amount of time, a reminder of how to re-centre the imp is shown.

# Audio

# Volume Tab

# Music Volume

The volume of creation audio playing on the Music channel will be modulated by this setting.

# Sound Effects Volume

The volume of creation audio playing on the General, Character, Background, and Gameplay channels will be modulated by this setting.

# Voiceover Volume

The volume of creation audio playing on the Voice channel will be modulated by this setting.

# Enable UI Sounds

When on, user interface sounds will play in create mode when hovering, activating settings, tools, modes, etc.

# Enable Menu Music

When on, ambient music in Dreams menus (when not playing or creating) will be heard. (Tg)

# Subtitles Tab

# Show Subtitles

When on, Subtitle Displayer gadgets will always be displayed. Also a preview of how subtitles will look is displayed at the bottom of the screen.

When off, subtitle displayers will still show if they have the Always Show Subtitle setting is on.

# Subtitle Size

The size all subtitles will use, when displayed:

# Subtitle Text Colour

Choose which colour subtitle text will display using from the follpwing options:

White (default)BlackRedOrangeYellowGreen Light BlueDark BluePurplePinkLight Pink

# Subtitle Background Colour

Choose which colour will be shown behind subtitle text for contrast.

Uses the same colours as Subtitle Text Colour. Defaults to black.

# Subtitle Background Opacity

A slider for how opaque the background will be behind the text. Defaults to fully opaque.

# VR Subtitle Position

A slider for how far below centre the subtitles should appear.

# Audio Input Tab

# Microphone Lag Compensation

While recording audio directly into a timeline, the recording will be offset this amount of time back (left along the timeline) to compensate for lag.

# Dreamshaping

UI Tab

User Interface settings.

# UI Size

The size of menus and icons in edit mode. The sizes are as follows:

# Visual Feedback

How much visual feedback is used to indicate what scope you are in while editing a creation. Choose from the following:

There are two sets of UI: primary UI (menu, mode icon, camera bookmarks, and play status), and secondary UI (thermometer and analysis meters). This sets where the main UI will appear while using a gamepad.

# Show Floor Guide

When on, when edit mode is entered the floor guide will be on by default.

When off, the floor guide will be off by default.

# Tools Tab

# Default Sculpt Mode Tool

Which sculpt tool will be equipped when entering Sculpt Mode. The available default tools are as follows:

# Social

# Streaming Camera Position

The corner that the camera feed will be shown in while streaming. Click the preview to cycle through the following options.

Top Right (default)
Bottom Right
Bottom Left
Top left

# Visible on

When on, your creations and profile will be shown on This setting is also set when first loading Dreams.

# Visible in Promotional Materials and on our Live Streams

When on, your permission is given for your PSN ID to be used in promotional materials and on Media Molecule live streams.

When off, the owner of the creation will be shown as “A_Dream_Shaper.”

# Blocked Players

See a searchable, filterable list of Dreams players that you have currently blocked. These players cannot access your profile or creations, and their comments and creations are hidden from you.

# VR

Settings for playing with the PlayStation Virtual Reality headset.

# Comfort

Settings to make it easier for people to use VR if they suffer from motion/acceleration sickness.

# Comfort Mode

When on and using VR while the camera is moving within the game, your view will not change until the camera has become stationary. Then you will teleport to the new location using the Camera Transition Style below.

While this can be worked around by moving the entire scene, it’s both a lot of work, and will only nauseate players. Instead, add features so that those players can enjoy your game, or add the label requiring comfort mode to be off.

Games are told if this setting is on also, so that creators can take steps to cater to players who have this setting on.

# Camera Transition Style

How the screen will transition between views. Choose between:

# Comfort Vignette Strength

When the view is being moved by something other than the player’s head, a black vignette is shown around the edges of the screen to make the faster motion of the scene flying past less noticeable, which helps some to not get queasy as the camera moves.

# DreamShaping Menu Distance

How far away menus and other UI will appear in edit mode, while using VR. For example, the thermometer readout. Choose from:


# Allow Low Frame Rate in VR

If the framerate dips below a certain threshold while using VR, in edit or play mode, a warning message will be shown asking you to choose between continuing in “cinema mode” (a flat 2D screen shown in 3D space) to make the experience more comfortable, or exiting entirely.

When off, that threshold is higher. When on, that threshold is 30 frames per second—which can cause nausea in players.

# Static Sky

When on and in edit mode, the sky will rotate in yaw (looking left/right) and not pitch (nodding up/down) or roll (tilting sideways).

Good for moving around using the move controllers if you suffer from acceleration sickness.

# Dreamiverse Tab

Settings for browsing content as regards VR.

# Hide Non-VR Content When in VR

When on and using VR, hide content not marked as suitable for VR.

# Hide VR Content When Not in VR

When on and not using VR, hide content marked as only suitable for VR.

# Dreamiverse Screen Size

How large the Dreamiverse screens appear while using VR. Choose from the following:


# View Credits

Roll the credits for the dream that is… Dreams!