Preferences
All preference settings for Dreams.
To access preferences, use the OPTIONS button to pause, and then click on Preferences.
Use the Menu controls to navigate and change settings.
The left of the screen lists categories of preferences: Controls, Display, Audio, Dreamshaping, Social, and VR. It also has a button to View Credits.
# Controls
Control Scheme Tab
# Control Scheme
How to control the view and imp when using a gamepad.
Motion Sensor Function: Uses gyro imp movement, and default camera controls.
Left & Right Sticks: Uses left stick imp movement, and sticks camera controls.
# Imp Sensitivity
How far the imp will move across the screen for a given change in teilt.
# Imp Speed
How quickly the imp moves across the screen when pushing the left stick.
# Imp Acceleration
How quickly the imp gets to full speed when pushing the left stick.
# Vibration Strength
How strong the vibration/rumble features of any creation will be.
# Toggles Instead of Holds
When on, actions that normally require holding a button or trigger will instead toggle. Turned on the action by pressing that button once. Then to turn off that action, press that button again.
# Handedness
When connecting the move controllers, the first to be connected is the Primary Move controller. The second to be connected is the Secondary Move controller.
The Primary Move controller is used to do most actions, with the Secondary Move controller tweaking settings and bringing up the menu.
Hold the Primary Move in whichever hand you want to use for the primary functions, and hold the Secondary Move in the other hand. Then tell Dreams, using this preference, which hand is holding the Primary Move. This will let games know which hand is which, and in create mode the menu will appear on the secondary imp, flipping towards the middle of the screen.
- Left: Will assume the Primary Move is being held in the left hand and the Secondary Move being held in the right hand.
- Right: (default) Will assume the Primary Move is being held in the right hand and the Secondary Move being held in the left hand.
# Camera Tab
# Invert Camera Y
When off, pushing up on the Right stick will look up, and move the camera down relative to the centre of its orbit.
When on, pushing up on the Right stick will move the camera up relative to the centre of its orbit, and look down.
# 3rd Person Camera Speed
How fast the camera orbits around the central focus point when pushing on Right stick.
# DreamShaping Camera Speed
How fast the camera moves in free roam mode while editing a creation.
# Display
# Visuals Tab
# Screen Shake
How much the screen can shake from the use of a Camera Shaker gadget.
# Motion Blur
How much objects will be allowed to blur when moving at speed.
# Enable UI Effects
When on, Dreams menus have effects applied to them giving them movement and colour.
When off, Dreams menus have such effects reduced or turned off entirely.
# Show Watermark
How opaque the Made in Dreams watermark in the bottom-right corner of the screen is.
# Prompts Tab
# Show Prompts
When on, prompts are shown next to the imps depending on the situation and what is being hovered over. Hovering over tools will show their shortcuts.
When off, such prompts are hidden.
# Show More Info
When on, shows more info about settings and buttons after hovering over them for some time.
# Adjust More Info Timing: Tweak Menu & Dreamiverse Buttons
How long a setting or dreamiverse button must be hovered over before its More Info box appears.
# Adjust More Info Timing: Create Menu Buttons
How long a create menu button must be hovered over before its More Info box appears.
# Release Prompts
When on and you release a scene, a reminder that a scene must be added to a dream to appear in Dreamsurfing will be shown, with buttons to automatically make a new dream and add the scene to it.
# Re-Centre Imp Reminder
When on and the imp is at the edge of the screen for a certain amount of time, a reminder of how to re-centre the imp is shown.
# Audio
# Volume Tab
# Music Volume
The volume of creation audio playing on the Music channel will be modulated by this setting.
# Sound Effects Volume
The volume of creation audio playing on the General, Character, Background, and Gameplay channels will be modulated by this setting.
# Voiceover Volume
The volume of creation audio playing on the Voice channel will be modulated by this setting.
# Enable UI Sounds
When on, user interface sounds will play in create mode when hovering, activating settings, tools, modes, etc.
# Enable Menu Music
When on, ambient music in Dreams menus (when not playing or creating) will be heard. (Tg)
# Subtitles Tab
# Show Subtitles
When on, Subtitle Displayer gadgets will always be displayed. Also a preview of how subtitles will look is displayed at the bottom of the screen.
When off, subtitle displayers will still show if they have the Always Show Subtitle setting is on.
# Subtitle Size
The size all subtitles will use, when displayed:
- Small.
- Medium.
- Large.
# Subtitle Text Colour
Choose which colour subtitle text will display using from the follpwing options:
White (default) | Black | Red | Orange | Yellow | Green | Light Blue | Dark Blue | Purple | Pink | Light Pink |
# Subtitle Background Colour
Choose which colour will be shown behind subtitle text for contrast.
Uses the same colours as Subtitle Text Colour. Defaults to black.
# Subtitle Background Opacity
A slider for how opaque the background will be behind the text. Defaults to fully opaque.
# VR Subtitle Position
A slider for how far below centre the subtitles should appear.
# Audio Input Tab
# Microphone Lag Compensation
While recording audio directly into a timeline, the recording will be offset this amount of time back (left along the timeline) to compensate for lag.
# Dreamshaping
UI Tab
User Interface settings.
# UI Size
The size of menus and icons in edit mode. The sizes are as follows:
- Small
- Medium
- Large
- Maximum
# Visual Feedback
How much visual feedback is used to indicate what scope you are in while editing a creation. Choose from the following:
- Minimal: Objects outside of the current scope look the same.
- Moderate: Objects outside of the current scope are blurred.
- All: Objects outside of the current scope are blurred and desaturated (greyscale).
# Menu Position (Wireless Controller)
There are two sets of UI: primary UI (menu, mode icon, camera bookmarks, and play status), and secondary UI (thermometer and analysis meters). This sets where the main UI will appear while using a gamepad.
- Top: Shows primary UI at the top of the screen, and secondary UI at the bottom.
- Bottom: Shows primary UI at the bottom of the screen, and secondary UI at the top.
# Show Floor Guide
When on, when edit mode is entered the floor guide will be on by default.
When off, the floor guide will be off by default.
# Tools Tab
# Default Sculpt Mode Tool
Which sculpt tool will be equipped when entering Sculpt Mode. The available default tools are as follows:
- Smear Shape (default).
- Stamp Shape.
# Social
# Streaming Camera Position
The corner that the camera feed will be shown in while streaming. Click the preview to cycle through the following options.
Top Right (default) |
Bottom Right |
Bottom Left |
Top left |
# Visible on Indreams.me
When on, your creations and profile will be shown on indreams.me. This setting is also set when first loading Dreams.
# Visible in Promotional Materials and on our Live Streams
When on, your permission is given for your PSN ID to be used in promotional materials and on Media Molecule live streams.
When off, the owner of the creation will be shown as “A_Dream_Shaper.”
# Blocked Players
See a searchable, filterable list of Dreams players that you have currently blocked. These players cannot access your profile or creations, and their comments and creations are hidden from you.
# VR
Settings for playing with the PlayStation Virtual Reality headset.
# Comfort
Settings to make it easier for people to use VR if they suffer from motion/acceleration sickness.
# Comfort Mode
When on and using VR while the camera is moving within the game, your view will not change until the camera has become stationary. Then you will teleport to the new location using the Camera Transition Style below.
While this can be worked around by moving the entire scene, it’s both a lot of work, and will only nauseate players. Instead, add features so that those players can enjoy your game, or add the label requiring comfort mode to be off.
Games are told if this setting is on also, so that creators can take steps to cater to players who have this setting on.
# Camera Transition Style
How the screen will transition between views. Choose between:
- Instant: Cuts to the new view with no transition.
- Fade: Fades to black and then fades to the new view, with a 1 second transition.
# Comfort Vignette Strength
When the view is being moved by something other than the player’s head, a black vignette is shown around the edges of the screen to make the faster motion of the scene flying past less noticeable, which helps some to not get queasy as the camera moves.
# DreamShaping Menu Distance
How far away menus and other UI will appear in edit mode, while using VR. For example, the thermometer readout. Choose from:
Near |
Middle |
Far |
# Allow Low Frame Rate in VR
If the framerate dips below a certain threshold while using VR, in edit or play mode, a warning message will be shown asking you to choose between continuing in “cinema mode” (a flat 2D screen shown in 3D space) to make the experience more comfortable, or exiting entirely.
When off, that threshold is higher. When on, that threshold is 30 frames per second—which can cause nausea in players.
# Static Sky
When on and in edit mode, the sky will rotate in yaw (looking left/right) and not pitch (nodding up/down) or roll (tilting sideways).
Good for moving around using the move controllers if you suffer from acceleration sickness.
# Dreamiverse Tab
Settings for browsing content as regards VR.
# Hide Non-VR Content When in VR
When on and using VR, hide content not marked as suitable for VR.
# Hide VR Content When Not in VR
When on and not using VR, hide content marked as only suitable for VR.
# Dreamiverse Screen Size
How large the Dreamiverse screens appear while using VR. Choose from the following:
Small |
Medium |
Large |
# View Credits
Roll the credits for the dream that is… Dreams!