Documentation by TAPgiles

Tutorials

When you haven’t played Dreams yet, the introduction walks you through using your imp, possessing characters, and the freeroam camera controls.

Go to Dream Shaping > Dream Workshop in-game, to find the tutorials listed below.

Note that tutorial scenes will save when you exit them, but they cannot be published or exported from.

It's a good idea to spend time hanging out in them to get used to the controls, instead of rushing through them. But just bear in mind that you will not be able to save any of your work out to use in a game, or to publish to the dreamiverse.

#Video: When playing a tutorial, its video will display in the corner of the screen, instructing you on what to do.

# Start Dreaming

How to use a gamepad and its basic controls.

There are also equivalent tutorials for using the moves.

# Part 1 of 4

Basics of edit mode, moving around with a gamepad.

  1. Find Connie’s first clue
  2. Move to the second island
  3. Assemble the rocket
  4. Make sure the rocket cone is straight
  5. Find the clue on the third island
  6. Find the final clue
  7. Follow the arrow to the final island
  8. Get Connie to the exit

# Part 2 of 4

Moving, scaling, and rotating objects with a gamepad.

  1. Get Connie across the first gap in play mode
  2. Grabbing and moving
  3. Get Connie across the first gap
  4. Rotate the second platform into place
  5. Realign the second platform
  6. Resize the third platform to get Connie to the flag
  7. Escape the scene

# Part 3 of 4

Flipping, cloning, and multi-cloning objects with a gamepad.

  1. Use the clone tool to build a bridge
  2. Flip the arch to complete the bridge
  3. Create a staircase by repeating clone-from-clone
  4. Recreate the staircase by repeating clone-to-clone

# Part 4 of 4

Selecting objects, creating groups, scoping-in and out of groups.

  1. Use repeat clone to cross the first gap
  2. Use select to help widen the bridge
  3. Group and clone the blocks to the next gap
  4. Scope into, and edit the bridge group
  5. Get Connie and Cuthbert to the door

# Part 1 of 4 (Left & Right Sticks)

# Start Dreaming (Motion Controllers)

# Art Tutorials

# Coat, Style & Effects

How to use the visual tools.

  1. Use the Tint Tool to colour the scene
  2. Use Looseness to add texture
  3. Use Finished to make the river reflective
  4. Use the Flow and Comb Tools to add movement to the river
  5. Use Fleck, Impasto and Ruffle to add texture and dimension
  6. Make the cottage feel warm and welcoming
  7. Use Show/Hide to view your changes

# Lighting & Atmosphere

Using gadgets to add lighting and mood to a scene.

  1. Setting the Scene
  2. Sun and Sky
  3. Tweak the sun settings
  4. Tweaking the Sky
  5. Studio Lighting
  6. Light Gadgets
  7. Tweaking Lights
  8. Using Fog Gadgets
  9. Tweaking Fog
  10. Grade and Effects

# Sculpting

How to sculpt with the gamepad.

  1. Use Smear Shape to create a bridge
  2. Use the Move Tool to clone or rotate your sculptures
  3. Use Spraypaint to colour your sculpture
  4. Use Subtract to cut into your sculpture and cross the first gap
  5. Use Grid Snap to make a neat bridge
  6. Use Mirror guide to make a symmetrical sculpture
  7. Build a final bridge
  8. Use blending to customise your bridge

# Sculpting (Motion Controllers)

# Painting

How to paint with flecks.

  1. Practise painting with the Brush Flecks Tool
  2. Paint a leaf using the Brush Flecks Tool
  3. Paint a stalk using the Draw Flecks Tool
  4. Make petals using the Stamp Fleck Tool and Kaleidoscope
  5. Make more flowers using Group and Clone
  6. Create new blooms using the Fleck Editor
  7. Make a raindrop path using the Rule Flecks Tool
  8. Tweak the stroke to change the look of the raindrop
  9. Use the Duplicates page to make a downpour

# Logic Tutorials

Teaches the basics of logic.

# Wiring and Logic

Introduces the following gadgets: Trigger Zone, Microchip, Counter, and Timer.

  1. Learn how logic works in Dreams
  2. Connect gadgets together using wires
  3. Connect multiple gadgets with cloning
  4. Make a trigger zone permanent using a counter
  5. Add a timer to make things challenging
  6. Wire gadgets to reset the logic
  7. Tweak the setting of the gadgets

# Health, Destroyer and Checkpoints

Introduces the folling gadgets: Health Manager, Health Modifier, Destroyer, Checkpoint.

  1. Add a Health Modifier to your scene
  2. Tweak the health modifier to make a damage zone
  3. Add a checkpoint to your scene
  4. Attach a health manager to the block
  5. Tweak the health manager cooldown
  6. Connect the health manager to a destroyer
  7. Use a number displayer to show a value
  8. Using a health modifier to create a healing zone

# Scoring, Timers & Prize Bubbles

Introduces the following gadgets: Score, Score Modifier, Timer, Prize Bubble.

  1. Score Gadget
  2. Tweaking Score Gadgets
  3. Use a Number Displayer to show the Score
  4. Change the appearance of the Number Displayer text
  5. Add a Prize Bubble and a Score Modifier to the scene
  6. Use a Score Modifier to add to the total score
  7. Connect the Prize Bubble and Score Modifier to create a scoring collectable
  8. Set up a Score to record fastest times
  9. Add a Timer to the scene to record fastest times
  10. Change the Timer Type to Speed
  11. Post the current time as a score

# Selectors & Exclusive Gates

Introduces the Selector, and Exclusive Gate gadgets.

  1. Using Selectors
  2. Connecting Selectors
  3. Exclusive Gates
  4. Connecting Exclusive Gates
  5. Learn how Exclusive Gates priority works
  6. Advanced Exclusive Gate Logic

# Character Creation

# Character Art

How to customise a Puppet.

  1. Add a Deluxe Puppet to your scene
  2. Adjust the puppet’s default pose
  3. Re-proportion your character
  4. Tint your puppet in Coat mode
  5. Investigate the hat box
  6. Move the hat out of the box group
  7. Add parts to your puppet

# Character Gameplay

Adding simple features to a Puppet.

  1. Learn how to tweak the jump height of a character
  2. Make Connie Crouch
  3. Trigger a pose through button presses
  4. Animating Connie’s smash
  5. Wire a button press to the animation in a Timeline
  6. Stamping a Force Applier into the Microchip
  7. Stopping the force affecting Connie and Cuthbert

# Animation

# Action and Possession Recorders

Introduces the Action Recorder and Possession Recorder gadgets.

  1. Animate the ledge
  2. Practise your animation skills with “retake”
  3. Tweak the action recorder to change the animation
  4. Clone and flip your ledge to make a way down
  5. Use the possession recorder to animate the helper cube
  6. Experiment with the tweaks to hone your animation

# Keyframes and Timelines

Introduces the Keyframe and Timeline gadgets.

  1. Create your first keyframe
  2. Wire a trigger zone into your keyframe to activate it
  3. Smooth your keyframe with sliders
  4. Edit multiple objects in your keyframe animation
  5. Use “keep changes” to make animations permanent
  6. Place a timeline in the scene
  7. Blend two keyframes on your timeline using blending
  8. Scale the keyframes for a longer time to add pauses
  9. Set your timeline’s playback mode to make it loop

# Audio Tutorials

# Sound Design

Adding Sound gadgets as sound effects.

  1. Open Sound Mode
  2. Add a background sound
  3. Add a sound effect to the fire
  4. Add a sound to the light-up platform
  5. Connect the trigger zone to the sound
  6. Clone the platform and give it a sound
  7. Add a looping sound to the raising platform
  8. Wire up the trigger zone and movement sensor

# Arranging Music

Arranging music clips and instruments in a Timeline.

  1. Music in Dreams
  2. Music Timelines
  3. Using the Music Arrangement Collection
  4. Arranging Music on a Timeline
  5. Trimming and Fading Music Clips
  6. Tweaking Timelines and Music Clips

# Music Performance

How to perform and record music into a Sound gadget.

  1. Stamp a new instrument onto the timeline
  2. Perform notes
  3. Change the instrument’s key and scale
  4. Learn how to record your performance
  5. Delete the notes from the canvas and re-record the performance
  6. Record a melody using a different instrument
  7. Use the Piano Roll to edit a recording
  8. Select and clone notes to build on the melody
  9. Draw notes directly on the Piano Roll
  10. Use Freeform View to move notes around

# Cinematic Sound Design

  1. Preview the Timeline to play the first animation
  2. Score the collapse of the platform
  3. Add a sound for the impact
  4. Add reverb to the sound effects
  5. Add a start-up sound to the Timeline
  6. Add a stop sound to the Timeline
  7. Add a Selector to the Microchip
  8. Connect the rain and sun sounds to the Selector
  9. Learn how to use ADSR
  10. Finish scoring the scene

# Gameplay Tutorials

Gadgets, connectors, physics.

# Connectors and Physics

Introduces connectors, physics, and using the grid.

  1. Evaluate the first obstacle
  2. Get Connie across the first gap using string
  3. Get Connie across the second gap in using the piston
  4. Connect the plank using the bolt
  5. Set limits to get Connie across the third gap

# Imp Gameplay

Adding imp interaction to a game.

  1. Make an object Movable and Grabbable by the imp
  2. Stamp a Tag gadget on the ball
  3. Tweak the Trigger Zone to detect tags
  4. Stamp a Camera and connect it to the Trigger Zone
  5. Change the Focus Distance of the Camera
  6. Change the Min and Max Imp Distance of the Camera
  7. Stamp a Grab Sensor onto the Microchip
  8. Add a hover effect to the button
  9. Use the Grab Sensor to trigger the button logic

# Emitters

Introduces the Emitter gadget.

  1. Surface Snap an Emitter gadget
  2. Connect an object to emit
  3. Tweak the settings of the emitter
  4. Connect the Trigger Zone to the Emitter
  5. Clone the onto the Fruit Launcher
  6. Stamp an animated effect
  7. Link the animated effect to an emitter
  8. Attach the watermelon to the Emitter
  9. Use Preview Invisibility to reveal the original object
  10. Add a Tag to the reference object’s logic
  11. Connect the broken block to the Emitter
  12. Use Grid Snap to align the destroyed block

# Cameras and Text

How to create a shot using a Camera gadget, and introduces text gadgets.

  1. Stamp a Camera and change its transition
  2. Edit the framing of the Camera
  3. Stamp a Text Displayer and add text
  4. Customise the look of the Text Displayer
  5. Move the new gadgets onto the Timeline
  6. Change the Aperture and Focus Distance
  7. Stamp a Dialogue Displayer
  8. Create two possible responses to Cuthbert’s dialogue
  9. Connecting or dialogue options
  10. Connect a Camera to the Dialogue Text Displayer
  11. Add close prompts to finish the conversation

# Controller Sensor

How to read the player’s controller inputs.

  1. Scope in to Cuth-Bot and open its Microchip
  2. Stamp a Controller Sensor
  3. Change the Possession Visual
  4. Stabilise an object with a Gyroscope
  5. Stamp a Mover and tweak its gizmo
  6. Connect the Mover to the Controller Sensor
  7. Increase the strength of the Mover and set it to Local Space
  8. Create a wire with a positive and negative signal
  9. Add a Rotator and tweak its gizmo
  10. Connect the Rotator to the Controller Sensor
  11. Tweak the Rotator to refine the control

Using a controller sensor to create custom controls for a robot two-wheeled racer.

# Masterclasses

These expert-level long-form tutorials guide you through making an entire creation, giving tips and tricks for advanced users.

Again, progress can be saved, but is not exportable or releasable.

# Remixing Dreamiverse Dash

Creative Director Mark Healey shows how to remix Media Molecule’s minigame Dreamiverse Dash and add your own gameplay.

  1. Get familiar with the Dreamiverse Dash game
  2. Move around the scene using the left and right sticks
  3. Customise the game using objects already in the scene
  4. Keep things neat in the scene by using guides
  5. Add more elements to the scene
  6. Animate an object in the scene using an Action Recorder
  7. Edit elements by scoping into them
  8. Control the player view with Trigger Zones and Camera Pointers
  9. Tweak the Sun & Sky and the Grade & Effects of the scene
  10. Adjust how your scene plays with the Global Settings gadget

# Sculpting and Level Assembly

Artist/Designer Richard Franke teaches how to build a level from scratch.

  1. Play through and explore the scene
  2. Sculpt a rough level
  3. Decide on a theme for your level
  4. Sculpt a landmass block
  5. Finessing the block
  6. Making more versions of the basic block
  7. Sculpt some rocks
  8. Roughly assembling the scene
  9. Creating grasses, bushes, and plants
  10. Making some trees
  11. Making simple wooden structures
  12. Adding custom detail

# Stylistic Scene Creation

Artist Maja-Lisa Kehlet takes us through how she assembled a scene from whitebox to finished creation, utilising existing elements, modifying others, and creating some from scratch.

  1. Welcome to the masterclass
  2. Create your base look
  3. Create the rough layout of your scene
  4. Create a stylised sign
  5. Dress and modify the scene
  6. Make a detailed arch and wall piece
  7. Dress the scene with ribbons
  8. Create an area that’s in a different style
  9. Populate the sky with clouds
  10. Add depth with painted buildings
  11. Reflect on what we made

# Sculpting a Male Bust

Art Director Kareem Ettouney demonstrates his technique for sculpting a male bust.

In this masterclass we go from the basics of creating a bust, adding in detail and then finish off with some personal touches.

  1. Work your way around the scene
  2. Stamp the start of your sculpture
  3. Cut from your stamped shape
  4. Use Soft Blend to create the body and neck
  5. Add the nose, mouth, and chin
  6. Tweak the jaw and add ears
  7. Block out the eyes
  8. Add details around the face
  9. Add further detail to the face
  10. Define the mouth and lips
  11. Bulk out the lips
  12. Give your sculpture defined ears
  13. Give your person a defined brow
  14. Create muscle definition in the neck
  15. Add muscles to the throat
  16. Adding the final touches
  17. Create hair by smearing shapes
  18. Add facial hair to your person
  19. Add some more realistic eyes
  20. Add eyelashes and eyebrows
  21. Add some final personal touches

# VR How To... Videos

Brief videos showing the capabilities of the new VR-related creation features.

# 10 Top Tips: Creating VR Dreams

You can watch this tutorial on YouTube.

# How To... Use the Head/Camera Tracker

(See Head/Camera Tracker.)

You can watch this tutorial on YouTube.

# How To... Create 3D Audio in VR

You can watch this tutorial on YouTube.

# How To... Use the Hand/Imp Tracker

(See Hand/Imp Tracker.)

You can watch this tutorial on YouTube.

# How To... Videos!

# How To... Quickly Assemble a Level

A 2-part tutorial: Adding Elements, and Bring It to Life. You can watch these tutorials on YouTube.

# How To... Make a Squeaky Door

You can watch this on youtube.

# How To... Make a Mossy Rock

You can watch this tutorial on YouTube.

# How To... Make a Simple Button

You can watch this on youtube.

# How To... Make Blinking Eyes

You can watch this tutorial on YouTube.

# How To... Make a Magical Effect

You can watch this tutorial on YouTube.

Spinny Magic!!

# How To... Make a Waterfall

You can watch this tutorial on YouTube.

# How To... Make a Window

You can watch this tutorial on YouTube.

# How To... Tidy Elements

You can watch this tutorial on YouTube.

# How To... Use Camera Pointers

You can watch this on youtube.

# How To... Make a Forest

You can watch it on youtube.

# How To... Make it Rain

You can watch it on youtube.

# How To... Make Grass

You can watch it on youtube.

# How To... Make a First Person Character

You can watch this tutorial on YouTube.

# How To... Make a Bounce Pad

You can watch it on youtube.

# How To... Use the Sculpture Detail Tool

You can watch this tutorial on YouTube.

# How To... Make an Interactive Chest

You can watch it on youtube.

# How To... Make a Looky Eye

You can watch this tutorial on YouTube.

# How To... Make a Flappy Mouth

You can watch it on youtube.

# How To... Make a Shooty Cannon

You can watch it on youtube.

# How To... Add Labels

Learn about adding labels to your creations for VR Compatibility and more.

You can watch this tutorial on YouTube.

# Templates

Media Molecule have created a number of templates to help new creators get started. Find the templates by going to DreamShaping and look for the “Gameplay Templates” banner.

At the top of a template page is an introduction, and a QR code you can scan or click on to view more in-depth articles about using the template.

The view also includes the following parts:

  • Guided Creation: These are scenes you play and edit, walking you through adding assets into an example scene and testing them out as you go.
  • Foundation Scene: A remixable scene with all the assets already imported, to quickly get started making levels of your own.
  • Kit Collection: Contains all the assets as separate elements, to be imported as needed.

These are kits: collections of assets that work together and can be used to build levels for a game, and a remixable “foundation” scene to get started building your own level. They also include tutorial scenes teaching creators the basics of how to put these assets together.

# 2D Platformer

Includes moving platformers, spike pits, portals, roaming enemies, and pickups.

# 2D Shoot-'em-up

Includes obstacles, pickups, enemies, and bosses.

# Mini-Golf

A 3D mini-golf game. Includes course sections, obstacles, gameplay elements, and the final hole.

# Dungeon Crawler

A top-down sword-and-board fighting and exploration game. Includes rooms, puzzle elements, collectables, and enemies.

This has been remixed by TAPgiles into a more optimised, easy-to-customise version. Check out the retapped version.

# Dreamiverse Dash

A 2D platforming race, starring Connie! Includes platforms, power-ups, and start and finish lines.

Featured in the Remixing Dreamiverse Dash Masterclass.

Ancient Dangers: A Bat’s Tale

Includes most assets used to create the game of the same name! This is a 3D hack and slash game, fighting monsters and finding treasure.