Generates a signal that changes over time. (Pk) The signal is based on a sine wave, though you can get different shapes to the signal depending on the settings. (Tg)
Memory: Costs 0.0061% of the things limit per gadget.
Sends the current value of the generated signal.
# Sweep Seconds
A “sweep” is defined as the values generated from a minimum to a maximum or maximum to a minimum.
How long it takes to go through a single sweep of values. (Tg) At 0, every frame a new number from the minimum or maximum range will be output. (Tg)
# Phase Offset
Moves through 0 - 1. How long it takes to do this is dictated by the sweep seconds setting. (Tg)
# Pause Time Range
This defines a range for choosing a random time to pause after each sweep. (Tg) (Tg)
# Maximum Value Range, Minimum Value Range
Contains range slider pairs for the maximum and minimum value ranges. (Tg)
When a sweep begins a new target value is chosen. If it previously reached a minimum target, a new target is randomly chosen within the maximum range. If it previous reached a maximum target, a new target is randomly chosen within the minimum range. (Tg)
Can also be used to generate random values. (Tg) (Tg) And can even be used to shuffle the order of a set of items. (Tg)
# Signal Wave
A non-interactive representation of the shape of the curve over time. (Tg)