When paint mode is entered into through the menu, a new Painting can be created by placing the first edit.
This sets the grid orientation based on the yaw rotation of the view the creator has relative to the current grid, with the object’s “up” orientation being that of the grid.
Note, starting a painting with a surface-snapped edit will affect the new painting object grid’s “up” orientation.
Existing paintings can be edited through other means.
Has tools for editing the data of a Painting.
Note that it is difficult to split up parts of a painting or to erase parts of strokes from a painting. You can, however, merge multiple paintings together easily.
Use the scope-in shortcut on another painting to begin editing that painting using the same tool and settings.
Spin: Before placing an edit, the fleck can be rotated and scaled around the imp tip. Flick a finger across the Touch pad to start it spinning.
Place a stroke: Use R2 or Move Primary Trigger to create a new stroke. Use the Cross button instead to create strokes as if pulling the trigger all the way. Then move the imp around to draw a line where you want the stroke to be.
The settings of a stroke will be those selected in other parts of the menu. For example, the currently selected Finish will be applied too all new flecks added.
Adjust a stroke: Strokes can be adjusted using the move, rotate, scale, delete, and clone controls. (Tg) (Pk)
Individual points from flecks cannot be removed, but can be scaled down until they're too small to see.
However, many strokes can be added to a painting by merging one painting with another. And the start and/or end of all strokes can be permanently trimmed at once, by flattening the painting.
Origin: When the first stroke is added, the painting object is actually created and the origin position of the sculpt is set based on the position of the imp tip. (Pk)
The origin point cannot be moved after it is set, even if the first stroke is moved.
# Hide Everything Else
This context menu button hides everything else outside the scope of the painting being edited.
# New Painting
Creates a new painting and begins editing it with the same tools and settings.
Tools for use while in paint mode.
# Stamp Fleck
Allows you to stamp individual flecks one at a time.
Each stroke will have only 1 fleck point.
# Brush Flecks
The opacity of the flecks added to the stroke will depend on how much the trigger was being pulled when it was added. (Mm) (Pk)
# Draw Flecks
The scale of the flecks added to the stroke will be original scale × how much the trigger is being pulled. (Mm) (Pk)
If the scale of the fleck was changed beforehand, that is used as the maximum fleck size the draw tool can create.
# Rule Flecks
The start point is set when the trigger is pulled. A line will draw out from that point to the imp tip, and lock in when the trigger is released. (Pk)
When new strokes are added, they will have this fleck type. See Fleck Types.
The “Opaque Square” fleck is available only while editing a painting. (Ml)
When new strokes are added, their flecks will have this finish.
This menu item shows the current frame number. (Pk) If there is more than one frame in the painting, these will animate through the frames while time is running. (Tg)
The painting will start at the last frame you viewed while editing it. (Pk)
This means if you leave it on an empty frame and exit paint mode, you won’t be able to access the painting object.
# Previous, Next
Changes the frame to edit. (Pk) (Tg) If going to the next frame and there are no more frames, creates a new frame. (Pk)
Use shift + Left d-pad button to go to the previous frame, and shift + Right d-pad button to go to the next frame. (Tg)
Inserts a new blank frame after the current one and before the next one. (Pk)
Deletes the current frame and moves to the previous frame. If there is no previous frame, moves to the next frame.
# Onion Skinning
Toggles onion skin mode. When on, displays adjacent frames transparently in-place. (Pk)
You can move and clone strokes from onion skinned frames into the current one. This can be very useful, but when moving things around you may want to turn off onion skinning so you can be sure you don’t accidentally change a different frame. (Pk)
When active, shows 3 options to choose from:
- Back: Shows the previous frame shaded red, if there is one.
- Forward: Shows the next frame shaded blue, if there is one.
- Both: Shows the previous and next frames.
# Edit Fleck
Use this context menu button to edit the fleck properties for strokes made after.
Or use the Adjust Properties shortcut to edit the fleck.
# Fade, Opacity, Scatter
Menu sliders adjusting the settings that will be saved with flecks added later.